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I am sure that will open up a lot of other areas to explore. I am in the Junkyard now, I am guessing when I finish, at this point I should wander around and not be in such a hurry to do the main quest, or should I stick with the main quest for a while longer? I know after the junkyard, you can get dynamite to blow up all those rocks everywhere. Is there any kind of crafting chart out there where I can see all the things I could make and what skills it will require? I am putting a bit into all of them, although my long term plan will focus more on tailoring, mechanics (to make traps), and electronics ( so I can make good shields). I have no idea what crafting skills to invest in. Is there an actual way to get to them? Some kind of swim, jump, or teleport ability? On various areas, there are small islands with things on them, like mushrooms, and on the ‘spooky’ island, one small island has a dead dude that it looks like you can loot. With the original build I got tired of stepping on traps and just turning a corner and having a load of bad guys in my face. It is one of two quest giving NPCs that only has event quests, the other being Bubble. I dropped thought control and do not have the expansion so none of that temporal stuff, and added sneak and traps. This page contains content from Underrail: Expedition expansion.
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I have been playing this again, with a slightly modified version of Bateau’s psi mage build.
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